Veepry Media

Picking Up Old Projects

I’ll be the first to admit that I’m pretty bad at finishing personal projects.  This shortcoming extends to many areas of my life.  I have numerous websites, games (both those I’m making and playing), woodworking projects, books (those I’m writing and reading), filing personal documents, etc.  All of them still mid-flight.  Though if I’m being honest, many of them haven’t gotten much past the early stages.  Some of you may be able to relate.

I find that the early stages of a project are some of the most exciting.  The thrill of a new idea is intoxicating.  When you start with something new, the world of possibilities is wide and wonderous.  The hard truth, however, is that no project can stay in this blissful place.  At some point, pen hast to hit paper and work has to happen.  And work is hard.  It takes an output of energy from both mind and body.  It takes time, too.  A most precious resource when you have a full-time job, a wife you love, a two-year-old daughter who is a joy to dance with, and numerous other engagements and priorities.

When it comes to the point of actually doing the work, there are so many other things, often good things, that pull my time and attention away.  (For instance, in the space of writing these last two paragraphs, I have managed to update numerous settings on this wordpress blog, updated my Linked In account, and my Twitter account.  Please applaud me if I actually manage to publish this…)  I don’t recall this always being this way, though.  I have several finished games from my elementary through high school days.  Even a few from university.  I remember having marvelous focus and drive to finish my projects.  Something changed, however, around the middle of University.  I remember specifically that I was in the middle of reading Pride and Prejudice for the first time (and quite enjoying it, I might add) when some piece of work for a class came up and I had to put the book aside.  I never picked it back up again.  I carried it around in my backpack for some time but never read another word.  This wasn’t the first time something like this had happened, but it’s one of the first times I recall it standing out to me as something I’d lost.

This brings me to the present circumstance.  Allow me to introduce you to S4:
Pathfinding2
This is a screenshot from a game a dear friend and I worked on for quite a while.  (Extrovert as I am, it’s always a significant boost to my ability to get stuff done when working with others.)  I stopped development on this game more than a year ago now.  I had encountered a technical issue which tanked my desire to work on it.  Yesterday was the first time I’d really looked at it much since then.  And I was amazed to see how much progress we had made on it.

There’s still a lot of work to be done before it’s even close to what we had envisioned, but the core of the application is quite strong.  Which, honestly, was amazing to rediscover.  So much of the way I feel about this project was colored by the frustrating technical issue I was having.  With a fresh perspective, I’m going to give working on this project another go.

I can’t say whether or not it was good to have set it aside.  I’ve certainly learned more about developing games which will make further progress better.  Of course, I’ll still have the daily challenge of finding time to work on it, but a little fresh perspective can go a long way.

Do you have any projects you’ve put aside for one reason or another?   Maybe you should check it out again.  It might be better than you thought : )

Cheers!

Veepry: Origins

Welcome Traveler!

You have arrived at the blog for Veepry Media.  Allow me to introduce myself.  My name is Caleb Eno.  Among many other things I am an aspiring video game designer and storyteller.  All my life I have enjoyed the process of creating and experiencing stories.  I read and wrote frequently as a boy and carried around backpacks full of notebooks where I scribbled all the things I was imagining.  Not much has changed in that respect, but I have grown a lot in my pursuit of excellent storytelling.  I am nearly finished with my Master’s Degree in Digital Storytelling at Ball State University.  During my time in school I have learned how to critically analyze stories and create compelling worlds.  I am most drawn to the interactive medium of video games.  Though I am still young in my experience with designing games, I have a deep love and passion for them.  It is my desire to work in the video game industry to create well crafted games with meaningful stories.

As I developed this dream, I wanted to create something that felt more official with which to brand my work, rather than just applying my name.  For this reason, I created Veepry Media.  The name and logo for Veepry Media was partially an accident.  I was painting with ink and I created this:

11 - Ink Village

The picture itself wasn’t brilliant but, in the top right corner, I randomly drew these three figures.  I liked how they came out and kept coming back to the design.  Eventually, I would call them the Veepry (pronounced Vee-pr-eye).  They are mythical dragon-like creatures that travel in packs of three.  They also symbolize the Christian concept of the Trinity.   This is the form they currently take:

Veepry-transparentcropped-veepry-logo1.png

 

 

 

 

 

 

In my pursuit of storytelling, I have had the opportunity to work on a number of different projects, both collaboratively and on my own.  If you wish to check out some of my work you can find it at veepry.com/projects.html.

My intention is for this blog to be a place where I can actively record the progress I am making on my projects.  Currently, I am completing a game called Under Shadows.  Under Shadows is a text-based adventure game which utilizes html, css, and javascript via the Quest 5 game engine.  This is serving as the final project for my Master’s studies, and I’m expecting to have a chunk of the game finished sometime in June for the defense of my project.  The most updated version of the game can be found at veepry.com/undershadows.html.

As this and future projects develop, I will be posting here with version information and updates.  Feel free to contact me via this blog or at veepry.com/contact.html if you ever have questions or have found a bug in a game.

Thanks for taking the time to check out Veepry Media.  I hope that I have the pleasure of meeting you someday.  Till then, have an excellent day!

 

Cheers!
Caleb Eno